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Node system including mix / fresnel / ao / ray switch shaders / texture node / offset & scaling node.Per-material ‘rounded corners’ rendering.Blender material conversion to Corona material.Unbiased/consistent rendering with path tracing, bidirectional path tracing.Environment texture mapping (latlong maps only).Physically correct sun and sky (Hosek-Wilkie sky model).Hair particle systems export as renderable geometry.Instances / dupligroups / object and group particle systems.Diffuse, specular color, translucency, opacity, reflection, anisotropy / anisotropy rotation, refraction, normal, and emission image textures.
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Standalone features (and exporter features) include: You can download Corona Standalone binaries here.ĭownload the Blender exporter on bitbucket: While the standalone renderer doesn’t support as many features as the Max plugin, it’s still very fast, very powerful, and can produce very high quality images using a number of different biased and unbiased rendering algorithms.
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It’s available as a 3DS Max plugin or as a standalone renderer. Development should pick back up at a later date.Ĭorona Renderer is a new renderer developed by Ondra Karlik. Update: The exporter is not being actively developed while I am busy with projects.
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